THE PLAYBOOK · SCBLUELAW
How to play FreeCell
Open FreeCell, check the instructions and begin a round. Build four suit foundations from ace to king. Look at what changes after your first action. Choose a comfortable screen position before beginning. Check the relevant rule before repeating a move.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Build a steady rhythm
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Refer to the controls when needed.
Your goal
Build four suit foundations from ace to king. An attractive position is not enough unless the goal is met. Take a moment to understand the current position.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. Look at the feedback after the action.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Look for the relevant detail.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Common questions
For my first round, what is the goal of FreeCell?
Here is the relevant explanation: Build four suit foundations from ace to king.
For a quick reminder, how do I control FreeCell?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
Before I begin, what example helps explain FreeCell?
The key detail is this: With two empty cells and no spare empty column, a group of at most three cards can move together.
For my first round, what should I watch out for in FreeCell?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
While learning, what format does FreeCell offer?
For clarity: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
For a quick reminder, which play mode does FreeCell use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.